Update issues.md (#189)
* Update issues.md * Update _docs/floodgate/issues.md Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com> * Update _docs/floodgate/issues.md Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com> * Update _docs/floodgate/issues.md Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com> --------- Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com>
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@@ -51,3 +51,9 @@ To completely mitigate this issue, disable `perform-username-validation` in the
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At this time, there is no way to run Floodgate on servers that mix Forge and Bukkit or Fabric and Bukkit (For example: Magma, Mohist, and Cardboard/Bukkit4Fabric) - most hybrids do not support the complicated procedures we need to do in order to allow Bedrock players to connect (for the technically minded: these server softwares typically don't support NMS).
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If you wish to use Floodgate in combination with hybrid servers, we recommend putting these servers behind a BungeeCord or Velocity proxy, and running Floodgate on the proxy.
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## After enabling global linking in offline mode, player data is not synced between Java and Bedrock players.
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This occurs in offline mode because the UUID of the Java account linked to the Bedrock account does not match the online mode UUID returned by Floodgate's global linking server.
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When using global linking, ensure `online-mode` in `server.properties` is set to `true`. Otherwise, Bedrock players will not be authenticated with the same UUID they receive when playing on Java Edition, resulting in lost progress. This does not occur with local linking.
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