Early on I gave the name management to banking, I know I know it was dumb. BUT we can either deprecate them and move this to it or keep boss menu as its own module and deprecate the banking in time to a name that makes sense. Open to suggestions here
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext
-- Added new accessibility module
-- Added multiple colour convert functions (rgb to hex, rgb to hsl, hsl to rgb, hex to rgb)
-- Added adjusment function for colours
-- Added check for colourbliness alteration
-- Added colourblindness command uses `accessibility.cb_command` as command string
-- Added menu option to change colourblind options.
-- Added multiple accessibility locale enteries within en.json
-- Added multiple accessibility locale enteries within pt.json (translated via google translate)
-- Fixed disabled not showing up when using qb-menu.
-- Updated init.lua and fxmanifest.lua to include new module entry
dialogue now works properly. Still needs some builders. Maybe optionally pass a model and auto create ped, add menu offsets (pos rot) maybe some other stuff.
Added into bridge export table
Ripped a part utility folder and shoved it into a lib. Changed a lot of Utility prefixes to the modules name. This contains breaking changes. Scripts that use 0.2.0 will need to update to match the new format
0.1.4:
Manifest change to reflect file name changes
Separated menu for future compatibility (other menu systems)
New features:
- Callbacks:
- From client to server back to client
- From server to specific client and back.