Deleted the cache and batch event libraries from the codebase, including all related client, server, and shared files. Removed server-side particle library and associated client event handlers. Updated utility and clothing modules to remove cache dependencies. Improved utility logging and deprecated point functions with notices. Updated all locales to use a consistent 'PurchasedItem' message format and added Bulgarian (bg) translation. Bumped version to 0.13.1 in fxmanifest.
Refactored entity behavior triggers to simplify argument passing and added OnSet handler for particle behaviors. Improved particle effect management and event handling, updated locale and lib initialization in several modules, and fixed skill metadata access. Also streamlined point zone logic and menu/zone system initialization for better reliability.
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
Added an in house skill system, nests skills tables inside player metadata. This is convenient for us as data tied to player - no save logic/load logic required on our end. Tested in qbx/esx no issues. Given slapping *large* tables in this would be bad but this is tiny and useful.
Touched up incorrect or missing Intellisense parameter annotations across several functions. Added some missing descriptions to improve editor support. Still more to do, but this is a small step forward for overall developer workflow. Also small fix in picklexp