Introduced GetHunger and GetThirst functions to client and server files for es_extended, qb-core, and qbx_core frameworks. These functions return the player's hunger and thirst values rounded to the nearest integer, improving consistency in status retrieval.
This will return the players money by type, I recommend not using this as its the client and not secure or to be trusted.
Use case is for a ui or a menu I guess?
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext
- Fixed the placement of "not" operators in the code to ensure proper logic.
- Corrected the casing of a helper function to maintain consistency.
- Reworded the description for better clarity and alignment with Git commit terms.
- Updated the bridge description to highlight its community-driven approach.
- Fixed minor syntax and readability issues throughout the documentation.