## 🚀 Version Bump Update
Hello everyone!
As we push this latest version, I wanted to take a moment to highlight what's new. This update includes **44 commits** and introduces **GitHub Actions** to the repository—so if all goes well, this notice should also make its way into Discord!
### 📜 Organizational Updates
* We've added a **Code of Conduct** for the organization—please take a moment to review it.
* We're excited to officially welcome **@JericoFX** to the team! His contributions in this update have been massive.
### 🔧 Highlights of This Update
* **Core Inventory Compatibility** (ESX + QB): Now fully (and hopefully seamlessly) integrated – thanks to @MrNewb.
* **Version Checker**: Minor improvements by @MrNewb.
* **Bridge Table Formatting**: Now matches `ox` formatting more closely – thanks to @MrNewb.
* **Documentation Efforts**: We've made major strides in improving notation and preparing for better documentation across the board.
* **Library & Load Structure**: Significant internal refactoring by @JericoFX and @gononono64.
* **Revive Player**: Functionality added to the bridge by @gononono64.
* **Switch/Match Functions**: Introduced by @JericoFX.
* **Player Data Functions**: Framework Native return data functions added by @JericoFX.
* **Marker System Fixes**: Marker and particle fixes, now with server-side support – thanks to @gononono64.
* **Cutscene System**: Added by @gononono64 with enhancements from @JericoFX.
* **DUI Manager**: Now includes mouse support and instance management – built by @JericoFX.
* **General Cleanup & Optimization**: Massive improvements to bridge stability and structure – thanks to @JericoFX & @gononono64.
* **Misc Fixes**: Includes `qs-inventory` fixes and `isPlayerDead` resolution – by @gononono64.
Thanks to everyone contributing, testing, and providing feedback. We're continuing to push toward better structure, documentation, and usability across all systems.
Stay tuned—and as always, report any issues you encounter!
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext