Shops: aligned format with others and removed the instant open (on create)
Stashes: Updated for new version of qb (exports)
Entities: returning point object
## 🚀 Version Bump Update
Hello everyone!
As we push this latest version, I wanted to take a moment to highlight what's new. This update includes **44 commits** and introduces **GitHub Actions** to the repository—so if all goes well, this notice should also make its way into Discord!
### 📜 Organizational Updates
* We've added a **Code of Conduct** for the organization—please take a moment to review it.
* We're excited to officially welcome **@JericoFX** to the team! His contributions in this update have been massive.
### 🔧 Highlights of This Update
* **Core Inventory Compatibility** (ESX + QB): Now fully (and hopefully seamlessly) integrated – thanks to @MrNewb.
* **Version Checker**: Minor improvements by @MrNewb.
* **Bridge Table Formatting**: Now matches `ox` formatting more closely – thanks to @MrNewb.
* **Documentation Efforts**: We've made major strides in improving notation and preparing for better documentation across the board.
* **Library & Load Structure**: Significant internal refactoring by @JericoFX and @gononono64.
* **Revive Player**: Functionality added to the bridge by @gononono64.
* **Switch/Match Functions**: Introduced by @JericoFX.
* **Player Data Functions**: Framework Native return data functions added by @JericoFX.
* **Marker System Fixes**: Marker and particle fixes, now with server-side support – thanks to @gononono64.
* **Cutscene System**: Added by @gononono64 with enhancements from @JericoFX.
* **DUI Manager**: Now includes mouse support and instance management – built by @JericoFX.
* **General Cleanup & Optimization**: Massive improvements to bridge stability and structure – thanks to @JericoFX & @gononono64.
* **Misc Fixes**: Includes `qs-inventory` fixes and `isPlayerDead` resolution – by @gononono64.
Thanks to everyone contributing, testing, and providing feedback. We're continuing to push toward better structure, documentation, and usability across all systems.
Stay tuned—and as always, report any issues you encounter!