Files
community_bridge/modules/inventory/codem-inventory/server.lua
T
gononono64 bd0074a156 Inventory Update
Added serverside iteminfo and consolidated image path. Now returns full nui path in .image
2025-04-16 05:24:03 -05:00

95 lines
3.0 KiB
Lua

if GetResourceState('codem-inventory') ~= 'started' then return end
Inventory = Inventory or {}
local codem = exports['codem-inventory']
Inventory.GetItemInfo = function(item)
local itemData = codem:GetItemList(item)
local repackedTable = {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
return repackedTable or {}
end
Inventory.AddItem = function(src, item, count, slot, metadata)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return codem:AddItem(src, item, count, slot, metadata)
end
Inventory.GetItemBySlot = function(src, slot)
return codem:GetItemBySlot(src, slot)
end
Inventory.GetPlayerInventory = function(src)
local identifier = Framework.GetPlayerIdentifier(src)
local playerItems = codem:GetInventory(identifier, src)
local repackedTable = {}
for _, v in pairs(playerItems) do
table.insert(repackedTable, {
name = v.name,
count = v.amount,
metadata = v.info,
slot = v.slot,
})
end
return repackedTable
end
Inventory.RemoveItem = function(src, item, count, slot, metadata)
if not slot and metadata then
local inv = Inventory.GetPlayerInventory(src)
if not inv then return false end
for _, v in pairs(inv) do
if v.name == item and v.metadata == metadata then
slot = v.slot
break
end
end
end
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return codem:RemoveItem(src, item, count, slot)
end
Inventory.SetMetadata = function(src, item, slot, metadata)
return codem:SetItemMetadata(src, slot, metadata)
end
---comment
---@param src number
---@param item string
---@return boolean
Inventory.HasItem = function(src, item)
return codem:HasItem(src, item, 1)
end
Inventory.GetItemBySlot = function(src, slot)
local slotData = codem:GetItemBySlot(src, slot)
if not slotData then return {} end
for _, v in pairs(slotData) do
return {
name = v.name,
label = v.name,
weight = v.weight,
slot = v.slot,
count = v.amount,
metadata = v.info,
stack = v.unique,
description = v.description
}
end
end
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("codem-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://codem-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end