- made animation work, fix shit when im not tired
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@@ -0,0 +1,173 @@
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local inside = false
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---- start animation shit
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local function loadParticle(dict)
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if not HasNamedPtfxAssetLoaded(dict) then
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RequestNamedPtfxAsset(dict)
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end
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while not HasNamedPtfxAssetLoaded(dict) do
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Wait(0)
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end
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SetPtfxAssetNextCall(dict)
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end
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local function MethCooking(coords, offset, rotation)
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CreateThread(function()
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local animDict, animName = "anim@amb@business@meth@meth_monitoring_cooking@cooking@", "chemical_pour_short_cooker"
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ps.requestModel('ig_priest', 500)
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local worker1 = CreatePed(4, 'ig_priest', coords.x + 1.0, coords.y + 1.0, coords.z - 1.0, 0.0, true, true)
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ps.requestAnim(animDict, 500)
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SetEntityCoords(worker1, coords)
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local targetPosition = GetEntityCoords(worker1)
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local animDuration = GetAnimDuration(animDict, animName) * 800
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FreezeEntityPosition(worker1, true)
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local scenePos, sceneRot = vector3(coords.x + offset.x, coords.y + offset.y, coords.z + offset.z), rotation
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local netScene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(worker1, netScene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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local sacid = CreateObjectNoOffset("bkr_prop_meth_sacid", targetPosition, 1, 1, 0)
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NetworkAddEntityToSynchronisedScene(sacid, netScene, animDict, "chemical_pour_short_sacid", 4.0, -8.0, 1)
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local ammonia = CreateObjectNoOffset("bkr_prop_meth_ammonia", targetPosition, 1, 1, 0)
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NetworkAddEntityToSynchronisedScene(ammonia, netScene, animDict, "chemical_pour_short_ammonia", 4.0, -8.0, 1)
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NetworkStartSynchronisedScene(netScene)
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Wait(animDuration)
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NetworkStopSynchronisedScene(netScene)
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DeleteObject(sacid) DeleteObject(ammonia)
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FreezeEntityPosition(worker1, false)
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if inside then
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MethCooking(coords, offset, rotation)
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end
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end)
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end
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local function SmashMeth(coords, offset, rotation)
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CreateThread(function()
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local ver = ""
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local animDict, animName = "anim@amb@business@meth@meth_smash_weight_check@", "break_weigh_"..ver.."char02"
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ps.requestAnim(animDict, 500)
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local ped = CreatePed(4, 'ig_priest', coords.x + 1.0, coords.y + 1.0, coords.z - 1.0, 0.0, true, true)
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local targetPosition = coords
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SetEntityCoords(ped, targetPosition)
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Wait(1)
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local animDuration = GetAnimDuration(animDict, animName) * 800
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FreezeEntityPosition(ped, true)
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local scenePos, sceneRot = vector3(coords.x + offset.x, coords.y + offset.y, coords.z + offset.z), rotation
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local netScene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(ped, netScene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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local objects, sceneObjects = {}, {
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{ hash = "w_me_hammer", animName = "break_weigh_" .. ver .. "hammer"},
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{ hash = "bkr_Prop_Meth_SmashedTray_01_frag_", animName = "break_weigh_"..ver.."tray01"},
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{ hash = "bkr_Prop_Meth_Tray_02a", animName = "break_weigh_"..ver.."tray01^1"},
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{ hash = "bkr_Prop_Meth_Tray_02a", animName = "break_weigh_"..ver.."tray01^2"},
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{ hash = "bkr_Prop_Meth_SmashedTray_01_frag_", animName = "break_weigh_"..ver.."tray01^3"},
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}
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for i=1, #sceneObjects, 1 do
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local obj = CreateObjectNoOffset(sceneObjects[i].hash, targetPosition, true, true, true)
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NetworkAddEntityToSynchronisedScene(obj, netScene, animDict, sceneObjects[i].animName, 4.0, -8.0, 1)
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objects[#objects+1] = obj
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end
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NetworkStartSynchronisedScene(netScene)
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Wait(animDuration)
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NetworkStopSynchronisedScene(netScene)
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for i=1, #objects, 1 do
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DeleteObject(objects[i])
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end
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RemoveAnimDict(animDict)
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FreezeEntityPosition(ped, false)
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if inside then
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SmashMeth(coords, offset, rotation)
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end
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end)
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end
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local function BagMeth(coords, offset, rotation)
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CreateThread(function()
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local ver = ""
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local animDict, animName = "anim@amb@business@meth@meth_smash_weight_check@", "break_weigh_"..ver.."char01"
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ps.requestAnim(animDict, 500)
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local animDuration = GetAnimDuration(animDict, animName) * 1000
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local ped = CreatePed(4, 'ig_priest', coords.x + 1.0, coords.y + 1.0, coords.z - 1.0, 0.0, true, true)
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SetEntityCoords(ped, coords)
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local scenePos, sceneRot = vector3(coords.x + offset.x, coords.y + offset.y, coords.z + offset.z), rotation
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local scenes = {
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{
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{ hash = "bkr_prop_meth_bigbag_04a", animName = "break_weigh_"..ver.."box01"},
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{ hash = "bkr_prop_meth_bigbag_03a", animName = "break_weigh_"..ver.."box01^1"},
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{ hash = "bkr_prop_meth_openbag_02", animName = "break_weigh_"..ver.."methbag01"}
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},
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{
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{ hash = "bkr_prop_meth_openbag_02", animName = "break_weigh_"..ver.."methbag01^1"},
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{ hash = "bkr_prop_meth_openbag_02", animName = "break_weigh_"..ver.."methbag01^2"},
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{ hash = "bkr_prop_meth_openbag_02", animName = "break_weigh_"..ver.."methbag01^3"}
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},
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{
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{ hash = "bkr_prop_meth_openbag_02", animName = "break_weigh_"..ver.."methbag01^4"},
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{ hash = "bkr_prop_meth_openbag_02", animName = "break_weigh_"..ver.."methbag01^5"},
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{ hash = "bkr_prop_meth_openbag_02", animName = "break_weigh_"..ver.."methbag01^6"}
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},
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{
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{ hash = "bkr_prop_meth_scoop_01a", animName = "break_weigh_"..ver.."scoop"},
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{ hash = "bkr_prop_coke_scale_01", animName = "break_weigh_"..ver.."scale"},
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{ hash = "bkr_prop_fakeid_penclipboard", animName = "break_weigh_"..ver.."pen"}
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},
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{
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{ hash = "bkr_prop_fakeid_clipboard_01a", animName = "break_weigh_"..ver.."clipboard"},
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{ hash = "bkr_Prop_Meth_Tray_02a", animName = "break_weigh_"..ver.."tray01^5"}
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}
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}
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local scenesList, entitiesList = {}, {}
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for i=1, #scenes, 1 do
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local scene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(ped, scene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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for j=1, #scenes[i], 1 do
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local s = scenes[i][j]
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RequestModel(s.hash)
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while not HasModelLoaded(s.hash) do
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Wait(0)
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end
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local obj = CreateObjectNoOffset(s.hash, coords, true, true, true)
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SetModelAsNoLongerNeeded(s.hash)
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entitiesList[#entitiesList+1] = obj
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NetworkAddEntityToSynchronisedScene(obj, scene, animDict, s.animName, 4.0, -8.0, 1)
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end
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scenesList[#scenesList+1] = scene
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end
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DisableCamCollisionForEntity(ped)
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FreezeEntityPosition(ped, true)
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for i=1, #scenesList, 1 do
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NetworkStartSynchronisedScene(scenesList[i])
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end
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Wait(animDuration-11000)
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for i=1, #scenesList, 1 do
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NetworkStopSynchronisedScene(scenesList[i])
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end
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for i=1, #entitiesList, 1 do
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DeleteEntity(entitiesList[i])
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end
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RemoveAnimDict(animDict)
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FreezeEntityPosition(ped, false)
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if inside then
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BagMeth(coords, offset, rotation)
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end
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end)
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end
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RegisterCommand('TestMethLab', function()
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TriggerServerEvent('TestMethLab')
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Wait(2000)
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SetEntityCoords(PlayerPedId(), vector3(1004.66, -3199.98, -38.99)) -- Example coordinates
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end)
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RegisterCommand('RestoreMethLab', function()
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TriggerServerEvent('RestoreMethLab')
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end)
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RegisterCommand('methcook', function()
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local coords = vector3(1006.09, -3200.59, -38.52)
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local offset = vector3(4.79, 2.13, -0.41)
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local rotation = vector3(0.0, 0.0, 0.0)
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inside = true
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MethCooking(coords, offset, rotation)
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SmashMeth(vector3(1012.04, -3194.96, -38.99), vector3(-3.143311, -1.666748, -1.010128), vector3(0,0,0.0))
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BagMeth(vector3(1014.25, -3194.93, -38.99), vector3(-4.9, -1.70, -1.01), vector3(0,0,0.0))
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end)
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@@ -0,0 +1,36 @@
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local Bags = {}
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local function setBucket(src, bucket)
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if src and bucket then
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Player(src).state:set('instance', bucket, true)
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SetPlayerRoutingBucket(src, bucket)
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return true
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else
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return false
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end
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end
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local function saveBags(src)
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ps.debug('Current', GetEntityRoutingBucket(GetPlayerPed(src)))
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Bags[ps.getIdentifier(src)] = {original = GetEntityRoutingBucket(GetPlayerPed(src)), new = GetEntityRoutingBucket(GetPlayerPed(src)) + 1}
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setBucket(src, Bags[ps.getIdentifier(src)].new)
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ps.debug('New', Bags[ps.getIdentifier(src)].new)
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end
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local function restoreBags(src)
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local id = ps.getIdentifier(src)
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if Bags[id] then
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setBucket(src, Bags[id].original)
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Bags[id] = nil
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end
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end
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RegisterNetEvent('TestMethLab', function()
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local src = source
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saveBags(src)
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TriggerClientEvent('md-methlab:client:EnterMethLab', src)
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end)
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RegisterNetEvent('RestoreMethLab', function()
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local src = source
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restoreBags(src)
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end)
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@@ -52,6 +52,7 @@ Config.Drugs = { -- want a drug turn on? keep it true, want it turned off, mark
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lsd = true,
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mescaline = true,
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meth = true,
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methlab = true,
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oxyruns = true,
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pharma = true,
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shrooms = true,
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