Files
MrNewb e0c6d2f8c7 fix for jg-mechanic is missing
Replace earlier GetResourceState checks in multiple inventory modules so they only return early when the 'jg-mechanic' resource state is 'missing'. This standardizes behavior across modules (jpr, origen, ox, ps, qb, qs, tgiann) and fixes an inverted check in ox_inventory so the exports['jg-mechanic']:vehiclePlateUpdated call runs unless the resource is actually missing.
2026-03-13 12:35:30 -04:00

157 lines
6.1 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('jpr-inventory') == 'missing' then return end
local jpr = exports['jpr-inventory']
local registeredShops = {}
Inventory = Inventory or {}
Inventory.Stashes = Inventory.Stashes or {}
---@description This will get the name of the in use resource.
---@return string
Inventory.GetResourceName = function()
return "jpr-inventory"
end
---@description This will add an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number (optional)
---@param metadata table (optional)
---@return boolean
Inventory.AddItem = function(src, item, count, slot, metadata)
local canCarry = Inventory.CanCarryItem(src, item, count)
if not canCarry then return false end
local success = exports['jpr-inventory']:AddItem(src, item, count, slot, metadata, 'community_bridge Item added')
if not success then return false end
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return success or false
end
---@description This will remove an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number (optional)
---@param metadata table (optional)
---@return boolean
Inventory.RemoveItem = function(src, item, count, slot, metadata)
local success = exports['jpr-inventory']:RemoveItem(src, item, count, slot, 'community_bridge Item removed')
if not success then return false end
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return success or false
end
---@description This will return a table with the item info, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemTable = Framework.GetItemInfo(item)
itemTable.image = Inventory.GetImagePath(item)
return itemTable
end
---@description Returns the specified slot data as a table.
---@param src number
---@param slot number
---@return table {weight, name, metadata, slot, label, count}
Inventory.GetItemBySlot = function(src, slot)
local slotData = jpr:GetItemBySlot(src, slot)
if not slotData then return {} end
return {
name = slotData.name,
label = slotData.label,
weight = slotData.weight,
slot = slot,
count = slotData.amount,
metadata = slotData.info,
stack = slotData.unique,
description = slotData.description
}
end
---@description This will open the specified stash for the src passed.
---@param src number
---@param _type string "stash", "trunk", "glovebox"
---@param id string
---@return nil
Inventory.OpenStash = function(src, _type, id)
_type = _type or "stash"
local tbl = Inventory.Stashes[id] or {weight = 1000000, slots = 50}
TriggerClientEvent('community_bridge:client:jpr-inventory:openStash', src, id, { weight = tbl.weight, slots = tbl.slots })
end
---@description This will return a boolean if the player has the item.
---@param src number
---@param item string
---@param requiredCount number (optional)
---@return boolean
Inventory.HasItem = function(src, item, requiredCount)
return jpr:HasItem(src, item, requiredCount or 1)
end
---@description This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
---@param oldplate string
---@param newplate string
---@return boolean
Inventory.UpdatePlate = function(oldplate, newplate)
local queries = {
'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate',
'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
if GetResourceState('jg-mechanic') == 'missing' then return true end
return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
end
---@description This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("jpr-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://jpr-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---@description This will open the specified shop for the src passed.
---@param src number
---@param shopTitle string
Inventory.OpenShop = function(src, shopTitle)
jpr:OpenShop(src, shopTitle)
end
---@description This will register a shop, if it already exists it will return true.
---@param shopTitle string
---@param inventory table
---@param shopCoords table
---@param shopGroups table
Inventory.RegisterShop = function(shopTitle, inventory, shopCoords, shopGroups)
if not shopTitle or not inventory or not shopCoords then return end
if registeredShops[shopTitle] then return true end
local repackItems = {}
local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #inventory, }
for k, v in pairs(inventory) do
table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or v.amount or 1, slot = k })
end
jpr:CreateShop(repackedShopItems)
registeredShops[shopTitle] = true
return true
end
---@description This will open a players inventory, used for admin purposes and stuff.
---@param src number
---@param target number
Inventory.OpenPlayerInventory = function(src, target)
assert(src, "OpenPlayerInventory: src is required")
assert(target, "OpenPlayerInventory: target is required")
local identifier = Framework.GetPlayerIdentifier(target)
if not identifier then return false end
exports['jpr-inventory']:OpenInventory(src, identifier)
end
return Inventory